# License.dll

With the .NET library "License.dll", you can determine the current license status of your locked software at runtime. You only need to reference this library in your project and access the corresponding methods and properties. All methods and properties should be self-explanatory. You don't need to select a license file. If a valid license file is available, it will be used automatically to update the license status.

Please note that the methods and properties of "License.dll" only return the correct values after protecting your software. After protection, the library "License.dll" is not further required. This means you can ship your protected software without License.dll.

How To Examples:

    1. Reference Namespace of License.dll
    1. Check if a valid license file is available
    1. Read additional license information from a license license
    1. Check the license status of Evaluation Lock
    1. Check the license status of Expiration Date Lock
    1. Check the license status of Number Of Uses Lock
    1. Check the license status of Number Of Instances Lock
    1. Check the license status of Hardware Lock
    1. Get Hardware ID of the current machine
    1. Compare current Hardware ID with Hardware ID stored in License File
    1. Invalidate the license
    1. Check if a confirmation code is valid
    1. Reactivate a license
    1. Manually load a license using a filename
    1. Manually load a license using byte array
    1. Get loaded license (if available) as byte array



# How To Example Code:

Reference Namespace of License.dll:

// Reference Namespace of License.dll
using License;



Check if a valid license file is available:

  // Check if a valid license file is available
  public bool IsValidLicenseAvailable()
  {
      return License.Status.Licensed;
  }



Read additional license information from a license license:

  // Read additonal license information from a license license
  public void ReadAdditonalLicenseInformation()
  {
     // Check first if a valid license file is found
     if (License.Status.Licensed)
     {
         // Read additional license information
       	 for (int i = 0; i < License.Status.KeyValueList.Count; i++)
         {
         	string key = License.Status.KeyValueList.GetKey(i).ToString();
       	   	string value = License.Status.KeyValueList.GetByIndex(i).ToString();
         }
      }
  }



Check the license status of Evaluation Lock:

    // Check the license status of Evaluation Lock
    public void CheckEvaluationLock()
    {
        bool lock_enabled = License.Status.Evaluation_Lock_Enabled;
        EvaluationType ev_type = License.Status.Evaluation_Type;
        int time = License.Status.Evaluation_Time;
        int time_current = License.Status.Evaluation_Time_Current;
    }



Check the license status of Expiration Date Lock

    // Check the license status of Expiration Date Lock
    public void CheckExpirationDateLock()
    {
        bool lock_enabled = License.Status.Expiration_Date_Lock_Enable;
        System.DateTime expiration_date = License.Status.Expiration_Date;
    }



Check the license status of Number Of Uses Lock

    // Check the license status of Number Of Uses Lock
    public void CheckNumberOfUsesLock()
    {
        bool lock_enabled = License.Status.Number_Of_Uses_Lock_Enable;
        int max_uses = License.Status.Number_Of_Uses;
        int current_uses = License.Status.Number_Of_Uses_Current;
    }



Check the license status of Number Of Instances Lock

    // Check the license status of Number Of Instances Lock
    public void CheckNumberOfInstancesLock()
    {
        bool lock_enabled = License.Status.Number_Of_Instances_Lock_Enable;
        int max_instances = License.Status.Number_Of_Instances;
    }



Check the license status of Hardware Lock

    // Check the license status of Hardware Lock
    public void CheckHardwareLock()
    {
        bool lock_enabled = License.Status.Hardware_Lock_Enabled;
        if (lock_enabled)
        {
            // Get Hardware ID which is stored inside the license file
            string lic_hardware_id  = License.Status.License_HardwareID;
        }
    }



Get Hardware ID of the current machine

	// Get Hardware ID of the current machine
    public string GetHardwareID()
    {
        return License.Status.HardwareID;
    }



Compare current Hardware ID with Hardware ID stored in License File

    // Compare current Hardware ID with Hardware ID stored in License File
    public bool CompareHardwareID()
    {
        if (License.Status.HardwareID == License.Status.License_HardwareID)
            return true;
        else
            return false;
    }



Invalidate the license

    // Invalidate the license. Please note, your protected software does not accept a license file anymore!
    public void InvalidateLicense()
    {
        string confirmation_code = License.Status.InvalidateLicense();
    }



Check if a confirmation code is valid

    // Check if a confirmation code is valid
    public bool CheckConfirmationCode(string confirmation_code)
    {
        return License.Status.CheckConfirmationCode(License.Status.HardwareID,
        confirmation_code);
    }



Reactivate the license

    // Reactivate an invalidated license.
    public bool ReactivateLicense(string reactivation_code)
    {
        return License.Status.ReactivateLicense(reactivation_code);
    }



Manually load a license using a filename

    // Load the license.
    public void LoadLicense(string filename)
    {
        License.Status.LoadLicense(filename);
    }



Manually load a license using byte[]

    // Load the license.
    public void LoadLicense(byte[] license)
    {
        License.Status.LoadLicense(license);
    }



Get loaded license (if available) as byte[]

    // Get the license.
    public byte[] GetLicense()
    {
        return License.Status.License;   
    }